![]() ![]() Taking all of this into consideration, if Sucker Punch plans to make Ghost of Tsushima 2's open world larger than the first game's, it will need to adjust its approach to how the game's activities and points of interest are integrated into the map to prevent it from being too large, in a sense. However, by Act 3, most of these activities can begin to feel mildly repetitive, as very little of anything new is introduced that deep into the story.Īlthough Ghost of Tsushima's world remains stunning to behold even after spending dozens of hours traversing it, it is arguably as close to the line as it possibly can be in terms of being too large, as its activities only begin feeling repetitive for some players by the third act, but repetitive nonetheless. As players explore the island of Tsushima, various points of interest are revealed on the map as question marks that generally involve anything from finding a collectible to completing a side quest. Game worlds that fail to integrate their activities in innovative and creative ways inevitably feel large and/or empty as a result, regardless of their actual size.Īpart from Ghost of Tsushima's innovative use of wind as a guide, the action-adventure game's approach to the open-world model is fairly traditional. Ghost of Tsushima is filled to the brim with a plethora of activities for players to complete and collectibles to find, and while this is a common characteristic of almost any modern open-world title, it is not the vast number of activities that creates a problem but how those activities are integrated into the open world. You'll need to witness the glowing spots using Tadayori's armor before you can shoot them, even if you know where they are already.Ghost of Tsushima 2's Open World Should Only Be Larger With an Evolved Approach Fire arrows at all three of these in no specific order, and that's it. They'll glow red, with two on the front of the statue and one more on the back. When equipped, you'll be able to use the famed archer's focus ability (by pressing the touch pad) to see weak points on the statue. ![]() You get this armor from having beaten The Legend of Tadayori in the original game. In your gear menu, put on Tadayori's armor or his straw hat-either one will do. This is rather cryptic, but the archer they allude to is probably Aloy from Horizon, though you'll need the help of your own in-universe archer to solve the puzzle. At the foot of the statue is a scroll featuring a riddle. Take out the small group of raiders here, then look to the statue overlooking the disquieted ocean. Head to the northernmost point of Iki Island to Raider Promontory. The Forbidden West crossover can only be obtained if you have the Iki Island expansion, which comes as part of Ghost of Tsushima Director's Cut. Ghost of Tsushima new update - Forbidden Shrine You'll be able to enjoy it for about a week until you can play Forbidden West for real. Here's how to complete the Forbidden Shrine puzzle and earn the free crossover armor for yourself. ![]() ![]() Sucker Punch has tucked away another Wind Shrine to the north of the map, and if you complete it, you'll earn the Seeker's Attire and Sign of the Hunter headband, both of which look plucked right out of Guerrilla's upcoming science-fiction sandbox. Ghost of Tsushima got an update earlier this week that offered a few different changes, and headlining the patch is a new armor set inspired by Horizon Forbidden West. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |